About
I grew up right alongside everyday tech as it found its footing, and I couldn't look away.
My elementary school still had chalkboards when I started; by fifth grade, they'd been traded for iPads. I watched the internet grow up and interfaces go from clunky to thoughtful, and somewhere in there it clicked: good UX and UI are the quiet difference between tech that feels effortless and tech that just gets in your way.
A lot of hours in video games sharpened that instinct. I learned what makes an interface feel right, and what makes someone give up on it, and that's what pulled me into design. I want to build tech that's easier and more fun to use, and I'm just as happy working inside a tight design system as I am starting from a blank page.
Design isn't the only work I've done. I've put in time at service jobs like Jersey Mike's and serving at a Korean BBQ spot, alongside hands-on trade work: cutting and applying vinyl and decals for pro-am race cars, and wrapping vehicles and applying decals for Nike and entertainment studios on video and promotional shoots. It's given me real range — I've worked across a lot of different niches and industries, and I carry that variety into everything I design.
When I'm not designing, I'm usually hunting down good late-night eats, walking off the extra calories, and walking my cat.